Technical Artist Intern

4 weeks ago


Shanghai, China Electronic Arts Full time

Role Introduction

In this internship, you will learn international AAA game’s production process, pipeline, tech requirements, try cut-edge engine such as new generation of Frostbite engine, procedural tool Houdini, rendering tech in machine learning and raytracing era, AI tools.

 

Scope of Responsibility / Ownership

  •         You will support our project setup with us. Troubleshoot problems often experienced by Content Artist.
  •         You will develop and deliver one tool or two features with us, may involve one or several fields such as: Code scripting, shade material, Houdini process, AI tech.
  •         You will maintain documents outlining art production needs with us, including in-game integration, 3rd party/in-house tools, and art asset critiques.

 

Skills Required

  •       Basic knowledge of Art software packages (DCC) – Maya, Substance, ZBrush...
  •       Basic knowledge of coding methodologies and one scripting/coding language (i.e., Python, C#, or JavaScript)
  •       Basic knowledge of one game crafting field: rendering, lighting, animation....
  •       Basic English level.

 



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