GPU Performance Architect
2 weeks ago
NVIDIA's Graphics Performance Team is responsible for delivering efficient and powerful graphics architecture every generation. The team studies graphics workloads and tests innovative HW/SW solutions on various platforms to address inefficiencies in the current architecture.
Our work paves the path for real-time rendering of complex and compute-intensive visualization techniques.
Key Responsibilities:
- Investigate and study state-of-the-art real-time rendering techniques and their implementation on GPU to identify performance issues.
- Study D3D12, DX Machine Learning, DX, and Vulkan APIs and their impact on GPU.
- Propose ideas to improve GPU architecture based on quantitative studies of existing and projected architectures.
- Develop performance simulation models and simulation infrastructure.
- Design performance test plans and tests for new graphics units and architectural features.
Requirements:
- Bachelor's degree in Computer Science or Electrical Engineering; Master's or Ph.D. preferred.
- Solid knowledge of computer science, with a focus on computer graphics and/or computer architecture.
- Strong interest in GPU graphics architecture and real-time rendering technologies.
- Good mastery of C++ language and practical C/C++ development experience.
What Sets You Apart:
- Good understanding of state-of-the-art rendering techniques and their usage of GPU.
- Experience in performance modeling, profiling, and analysis is a plus.
NVIDIA is a leader in the technology world, and we're looking for creative, autonomous, and motivated individuals who love a challenge. If you're passionate about graphics performance and real-time rendering, we want to hear from you.
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