Unreal Engine Technical Artist
6 days ago
Location:
Shanghai, China(上海市黄浦区)
虚幻引擎(Unreal Engine)相关岗位正在热招,方向涵盖 灯光、动画、场景渲染、引擎开发与角色渲染。欢迎自荐或推荐哦
Compensation:
RMB / month × 15 months
- Project bonuses after game launch
Mandatory Requirement:
All candidates
must have proven experience in battle scenes
(战斗场景制作经验必须且严格要求),需在作品集中明确体现。
We Are Hiring the Following Unreal Engine Roles:
1.
Lighting Technical Artist (灯光 TA)
- Develop high-quality lighting solutions
- Look-dev setup & scene lighting optimization
- Material adjustments & improving overall lighting quality
2.
Animation Technical Artist (动画 TA)
- UE5 animation system development
- Control Rig, IK, cloth simulation, physics, ALS
- Animation workflow optimization & asset standards
3.
Environment Rendering Technical Artist – Art Focused (场景渲染 TA / 偏美术)
- Scene rendering R&D based on concept art
- Shader development, TOD system, multi-platform rendering
- Material pipeline & art workflow optimization
4.
Character Rendering Technical Artist (角色渲染 TA)
- High-fidelity PBR/NPR character rendering
- UE material creation & visual benchmarks
- Rendering workflow, optimization, and VFX collaboration
5.
Unreal Engine Developer (UE 引擎开发)
- UE engine feature development & customization
- Rendering & performance optimization
- Engine tools, workflow improvements, memory/rendering optimization
General Requirements (Common Across All Roles)
- Proven UE project experience (UE5 preferred)
- Strong understanding of
UE rendering pipeline, materials, lighting, or animation systems
(depending on role) - Solid foundation in
computer graphics / rendering / shaders / animation / performance - Proficient in at least one DCC tool:
Maya / 3ds Max / Blender / Houdini - Ability to analyze issues & propose solutions
- Good communication, collaboration, and responsibility
- Ability to support multi-discipline art & tech teams
- Strong aesthetic judgment (for art-focused roles)
- Strong coding or shader knowledge (for rendering / developer roles)
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