Rigger [Rainbow Six]
2 weeks ago
About the Role
The Rigger role specializes in understanding character workflow and tools. Rigging, skinning and animation integration are the primary responsibilities of the rigger. Working with the Animation and Art teams to ensure they create the highest quality content using the provided tools and assets, while also ensuring that the pipelines are as efficient as possible. This role could lead to a TA or LD career path.
岗位介绍
绑定师专注于理解角色的工作流和工具。绑定、蒙皮和动画整合是绑定师的主要责任。与动画美术团队合作, 提供工具和流程确保他们尽可能高效的创造最高质量的内容。这个职位可以引导进入技术美术和关卡设计的领域。
What you will do
- Integrate character assets and cinematics into the game engine
- Research and share knowledge of existing engines and animation packages within the industry
- Design, create and test character rigs
- Maintain and test animation tools and pipelines
- Apply and maintain consistency for exported characters, props, and animations throughout the entire project
- Develop progressive techniques and process to solve character and animation challenges
- Be proactive in problem identification and create solutions
- Interact and collaborate with the different departments (Art, Programming, Production, etc.)
岗位职责
- 整合的角色资源到游戏引擎
- 研究和分享引擎知识
- 设计、创建和测试角色绑定
- 维护和测试动画工具和流程
- 维护和保持整个游戏角色、道具、动画资源的一致性
- 研究探索新的工具和流程来解决动画面临的挑战及问题
- 有前瞻性的识别问题和研究解决方案
- 善于在不同的部门之间交流合作 (美术、程序、研发等)
Qualifications
What you will bring
- Above 5 years of rigging experience
- Expertise in rigging and skinning assets
- Understanding of Animation principles and anatomy
- Ability to comprehend technical implementations and limitations
- Proficient with standard industry tools like Motion Builder, 3ds Max, Photoshop
- Excellent problem-solving skills. Candidate must be able to quickly identify and resolve issues
- Have a proactive work ethic, capable problem solver who is not afraid of big challenges
岗位要求
- 5年以上的技术动画经验以及参与多款游戏研发经验
- 精通绑定和蒙皮
- 理解动画原理和解剖学
- 能理解技术实现和限制
- 精通各种软件:Motion builder, 3dmax, Photoshop
- 具有优秀的解决问题能力,必须能快速识别问题并解决问题
- 在工作中有前瞻性,能够解决问题不怕挑战
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