Graphics Tools Software Engineer Intern

2 weeks ago


Shanghai, China NVIDIA Full time

Are you passionate about 3D graphics and low-level, close to the hardware programming? Have you ever dreamed of helping developers bring their video games to life? Do you want to work with a fast, agile, and experienced team? Are you ready to move at the speed of light? NVIDIA is looking to hire a deeply technical, creative and hands-on Graphics Tools Software Engineer Intern to pioneer the next generation of NVIDIA Graphics Developer Tools that will enable developers worldwide to harness the full power of NVIDIA GPUs. We are looking for someone with deep driver/system software knowledge to help us create the best possible experience for graphics programmers seeking to debug, profile and optimize their graphics code.

What you'll be doing:

As a valued member of the team, you will be involved in the technical design and implementation of numerous features working in an agile environment. You will write code in C and C++ operating directly on the GPU shader microcode and low-level driver data structures to enable shader debugging and shader profiling. In this role you can expect to:

  • Implement shader debugging features that allow developers to step through shader code, inspect and watch variables, as well as to identify crashes and exceptions in shader code.

  • Create developer tools features for NVIDIA GPUs that enables developers to quickly iterate on optimizations to build fast graphics applications.

  • Work closely with internal and external partners including other peer organizations within NVIDIA (Compiler team, Driver team, GPU Architecture team).

  • Drive technology discussions and provide valuable feedback about the architecture as a domain expert.

  • Effectively estimate and prioritize tasks in order to build a realistic delivery schedule.

  • Write fast, effective, maintainable, reliable and well documented code.

  • Provide peer reviews that includes feedback on performance, scalability and correctness.

  • Document requirements and designs, and review documents with stakeholders.

What we need to see:

  • Excellent C/C++ programming skills.

  • Proficiency in at least one next generation 3D Graphics API such as Direct3D or Vulkan and high level shader languages like HLSL or GLSL.

  • Knowledge of 3D Graphics Algorithms and GPU Architectures like the NVIDIA Ampere Architecture.

  • Excellent written and verbal communication skills.

  • B.S. or higher degree in Computer Science or related field.

Ways to stand out from the crowd:

  • Experience using GPU tools such as NVIDIA Nsight Graphics to analyze GPU performance counters as they relate to shader performance.

  • Background in developing graphics drivers and/or writing low level system software code.

NVIDIA is widely considered to be one of the technology world’s most desirable employers with some of the most forward-thinking and hardworking people in the world working here. If you're highly technical and enthusiastic about 3D Graphics, we want to hear from you For two decades, we have pioneered visual computing, the art and science of computer graphics. With our invention of the GPU - the engine of modern visual computing - the field has expanded to encompass video games, movie production, product design, medical diagnosis and scientific research. Today, we stand at the beginning of the next era, the AI computing era, ignited by a new computing model, GPU deep learning.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.



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