Technical Artist for Games

4 weeks ago


Shanghai, Shanghai, China NVIDIA Full time
Technical Artist for Games

NVIDIA is seeking a highly skilled Technical Artist to join our Developer Technology group. As a Technical Artist, you will work closely with a team of experienced artists and engineers to develop innovative uses of graphics and AI technologies for games.

Key Responsibilities:
  • Create live demos for the latest rendering technologies on NVIDIA GPUs, such as real-time path tracing.
  • Provide consulting and training services to game developers, evangelizing for the latest GPU features.
  • Help game developers create content using NVIDIA technologies.
  • Interact closely with graphics engineers to optimize game assets for maximizing quality and efficiency on NVIDIA products.
Requirements:
  • 5+ years of experience in the game industry, or equivalent degrees of design or digital art.
  • Strong knowledge of 3D graphics, including real-time rendering, shading languages, and optimization skills.
  • Master in at least one commercial game engine (Unreal or Unity), able to rapidly create game levels, being proficient in scripting and material graph system.
  • Familiar with the content creation pipeline of traditional DCC tools (Blender, Maya, Houdini, etc.), including modeling, visual effects, and rendering.
  • Strong knowledge of physical-based rendering, ray tracing, and post-processing.
  • Travel for on-site visits with developers and to conferences.
Preferred Qualifications:
  • Good communication and interpersonal skills in English and Mandarin.
  • Scripting knowledge (node graphs, Python, C#, MDL, etc.) of customizing DCC tools and making plugins.
  • Experience of participating in at least one 3A game development.

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