Senior Technical Artist for Mobile Platforms

2 months ago


Shanghai, Shanghai, China Wargaming Full time

Job Overview:

We are in search of a Senior Technical Artist who possesses a strong background in enhancing lighting, materials, and overall performance for both mobile and desktop gaming environments. This position requires addressing technical art challenges, working closely with developers, and assisting in performance assessments.

Reports to:

Tech Lead (Shanghai)

Key Responsibilities:

  • Lighting and Material Enhancement: Refine lighting and material assets across various platforms, focusing primarily on mobile.
  • Specialized Material Creation: Design and troubleshoot unique materials.
  • Performance Enhancement: Analyze and implement optimizations to ensure high performance and visual fidelity across multiple platforms and graphics APIs (OpenGL/Metal/Vulkan).
  • Technical Issue Resolution: Address technical challenges within the editor and builds.
  • Collaboration with Development Teams: Ensure that technical solutions align with both performance and artistic requirements.
  • Review and assess Niagara and special effects performance, troubleshooting graphics challenges across various devices.
  • Establish automation for performance tracking.
  • Define device scalability through device profiles, texture groups, and memory allocations.
  • Facilitate communication between Technical and Artistic departments, often across different time zones.
  • Design and optimize the rendering pipeline specifically for mobile platforms.
  • Create and maintain intricate materials and shaders, taking into account scalability, performance, maintenance, and documentation.
  • Conduct performance evaluations and necessary adjustments.

Qualifications:

  • 5+ years of experience in the gaming industry, with a minimum of 3+ years focused on mobile game development utilizing Unreal Engine.
  • Expertise in Unreal Engine's material editor, blueprint system, and shader programming languages (HLSL/GLSL).
  • Experience with PBR, lighting optimization, and performance assessment on mobile platforms.
  • Strong communication and collaboration skills in both Chinese and English.

Preferred Additional Skills:

  • Familiarity with Unreal Engine's post-processing effects and performance profiling techniques.
  • Experience in developing plugins or custom tools for Unreal Engine or DCCs using Python or Editor Utility Blueprints.
  • Knowledge of version control systems (e.g., Git, Perforce).
  • Background in AAA mobile game development.
  • Proficiency in C++ is a plus.


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