Animator (unannounced tactical game)

5 months ago


Chengdu, China Ubisoft Full time

Job Description

We are looking for an Animator with decent animation skills to create high quality animation artwork for our game projects. The ideal candidate should be capable of delivering artwork in a broad range of styles, from cartoon to realistic. This role will be working closely with the Art Lead, game designers and programmers to develop and create the art assets which meet our game’s artistic requirements.

What you will do:

Create high quality key-frame animations and characters in line with the artistic direction of the project. Design, create and test character rigs. Maintain and test animation tools and pipelines. Interact and collaborate with different teams (the art team, designers and programmers) to fulfill tasks according to production plan. Be innovative to propose ideas and be proactive in problem identification and trouble shooting.

岗位介绍

我们正在寻找一个有熟练的动画技能,为我们的游戏项目创造高品质的动画作品的动画师。理想的候选人应该能够提供从卡通到写实的各种风格的动画作品。该角色将与美术总监、游戏设计师和程序员密切合作,开发和创造满足游戏美术要求的美术资产。

岗位职责

根据项目的美术方向,制作高质量的关键帧动画和角色。 设计、创建和测试角色装备。 维护和测试动画工具和管道。 与不同的团队(美术团队、设计师和程序员)互动协作,根据生产计划完成任务。 创新性地提出想法,积极主动地发现问题和解决问题。

Qualifications

Solid animation experience in multiple shipped titles. Excellent skills and solid understanding of key frame animation (2D and 3D). Proficient with standard industry tools like 3ds Max or Maya. Must be creative and proactive with the ability of adapting to different game styles (cartoon or realistic). Demonstrates the independency, efficiency and commitment to projects/tasks A good team player with strong cross-group communication skills. Good learning ability, looking for improvements consistently. A gamer with the passion and confidence of creating top-quality games. Fluent in English, both verbal and written or having the willingness to learn and improve; fluent in Chinese

Bonus points:

Working knowledge of Max Script, Python, Rigging experience are Plus

岗位要求

扎实的动画经验,作为动画师完整参与过多款游戏全研发流程。 优秀的技能和对关键帧动画(2D和3D)的扎实理解。 精通标准行业工具3ds Max或Maya 杰出的艺术感 必须具有创造性和前瞻性,能够适应不同的游戏风格(卡通或现实)。 良好的团队合作精神,具有较强的跨团队沟通能力。 热爱游戏,对创造出高质量的游戏充满激情 中英文口语和书面表达流利,或英文方面愿意学习和提高

加分项

有Max脚本、Python和绑定经验者优先
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