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Graphics Architecture Performance Engineer
2 months ago
The Graphics Performance team is dedicated to developing a robust and efficient graphics architecture for each generation. This team analyzes graphics workloads and experiments with innovative hardware and software solutions across various platforms to rectify inefficiencies in existing architectures. Our efforts contribute to the real-time rendering of complex and compute-intensive visualization techniques.
Key Responsibilities:
- Conduct research on cutting-edge real-time rendering techniques and their GPU implementations to identify performance bottlenecks.
- Examine D3D12, DX Machine Learning, DX, and Vulkan APIs to assess their effects on GPU performance.
- Recommend enhancements to GPU architecture through a quantitative analysis of current and anticipated architectures.
- Create performance simulation models and establish simulation frameworks.
- Design comprehensive performance test plans and evaluations for new graphics units and architectural innovations.
Qualifications:
- Bachelor's degree in Computer Science or Electrical Engineering; Master's and PhD degrees are advantageous.
- In-depth understanding of computer science, particularly in computer graphics and/or computer architecture.
- Strong enthusiasm for GPU graphics architecture and real-time rendering technologies.
- Proficient in C++ programming with practical experience in C/C++ development.
Preferred Skills:
- Solid grasp of contemporary rendering techniques and their application in GPU technology.
- Experience in performance modeling, profiling, and analysis is beneficial.
NVIDIA is recognized as one of the most sought-after employers in the technology sector. Our team comprises some of the most innovative and dedicated professionals globally. If you possess creativity, independence, and a passion for challenges, we would like to connect with you.