GPU Architect Specializing in Real-Time Rendering
2 months ago
About the Role:
As a member of the graphics performance team at NVIDIA, you will contribute to the development of efficient and powerful graphics architectures. Your work will involve studying graphics workloads, testing innovative hardware and software solutions, and identifying areas for improvement. The goal is to enable real-time rendering of complex and compute-intensive visualization techniques.
Key Responsibilities:
- Investigate and study state-of-the-art real-time rendering techniques and their implementation on GPU.
- Analyze the impact of DX and Vulkan APIs on GPU performance.
- Propose ideas to improve GPU architecture based on quantitative studies.
- Develop performance simulation models and simulation infrastructure.
- Design performance test plans and tests for new graphics units and features.
Requirements:
- Bachelor's degree in Computer Science or Electrical Engineering, with a master's or Ph.D. preferred.
- Strong curiosity about GPU graphics architecture and real-time rendering technologies.
- Proven knowledge of computer science, focusing on computer graphics and/or computer architecture.
- Good proficiency in C++ and practical C/C++ development experience.
What Sets You Apart:
- Good understanding of state-of-the-art rendering techniques and their usage of GPU.
- Experience with performance modeling, profiling, and analysis is a plus.
About NVIDIA:
NVIDIA is a leading technology company known for its innovative products and forward-thinking culture. We're looking for creative, autonomous individuals who love a challenge and are passionate about making a difference in the field of computer graphics. If you're a strong communicator, a team player, and a problem solver, we want to hear from you.
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